![]() If carefuly protected they can be the core of your force though the whole game.ĭreadnoughts double down on production bonuses and have advantages for armored units that make them do very well with humans, and human necromancers can be strong too (ghoul knights are sort of crazy) while human theocrats have the advantage of the knight getting Devout for free, makeing them hertic slaughtering machines. They synergize well with your preferances, because their basic Cavalry, buildable as soon as your war-hall is built, gain XP fast and upgrade to knights at gold medal. Originally posted by michaelmerlin:Humans get bonus production and have lots of armored units, with the Human Knight as their racial unit being a tough, highly moble and hard hitting teir 3 unit.
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