Heal 40% on a character with 1000 HP will recover up to 400. Recover HP on a character up to a specified % of their max HP. 4th Slot effects on weapons cannot be disarmed.Permanent stat increases from weapons still apply, however.Some Specialist skills activate with the use of the Defend action.Ī character affected by Disarm will not be able to use/trigger their special weapon effects (usually the third slot effect). That status will stack with any other existing defense statuses. Use the character’s Defend action, by swiping right, to grant the fighter a +50% Defense status for one turn. This is summed on top of the regular 150% damage multiplier of critical hits. A character that would normally do 150 damage to their target performing a 300% damage action would deal 450 damage.Ĭritical Damage increases the damage given on critical attacks. Stunned fighters are accounted as having acted.ĭeal damage to the specified target calculated from the relevant characters’ Attack and Defense statsĭeal damage to the specified set of targets with a multiplier on the damage calculated from the relevant characters’ Attack and Defense stats. Mid Turn lasts until all fighters of the current turn have acted. repeat until any Victory/Defeat is satisfied. Turn – period which all members of a team has opportunity to perform an action.Īction – action is an action a fighter can perform, as of version 9.0, actions are: Attack, Defend, Adrenaline Rush, and Active Skill. User team – a team composed by up to 6 fighters controlled by the player.Įnemy team – a team composed by up to 5 fighters or any number of walkers controlled by AI (artificial intelligence). In the following guide, you can find a comprehensive list of key terminology used in combat, along with their definitions and effects.
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